Pour karmic water on the bowl and a switch will appear. The names for the areas and the sub-sections of the game are my own. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). Go up twice and you are finally out of the pipe. plz plz plz can some one giv me a walk through? Go left twice to the place with the opening in the back wall. This is as far right as you can go. The Submerged Machine, better known as The Submachine series is a series of point-and-click adventure games, created by Mateusz Skutnik, and first released in September 2005. And btw - did you play hapland? What are the roof trap and 5th switch for? Do so and you will find a gold statue of Ganesh (it's a god that looks like an elephant). Is it weird if the ladder rung disappears when you never touched it after picking it up? [REPLAY] [WEB/DOWNLOAD] Escape from JiG (JayIsGames) is another premium quality point & click room escape game developed by Mateusz Skutnik for JayIsGames and hosted on Itch.io (download), who is also the creator of the famous Submachine games. Place a wisdom gem into the pedestal. The (brass) key is not hard to find if you explore enough. Go left three times, and then up. Now pull up your device again and push the third from the top right button to bring out another device. Put the BRASS KEY (the small, pronged one) into the big brass thing on the wall. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1. Hi everyone! Pour karmic water into the bowl. But it buzzes and won't let me pick it up. Yay, Mateusz! After making sure to ring both of the bells at least once, go up to the owl room, then go right. Inside are three glowing blue gems (wisdom gems). You are now in a blue space at the top of a ladder. If you onlt have two, look at the map to see which one you've missed, rather than traipsing all over the place. Get the seal from the mummy. I've played it like, 38473 times haha. There's also a section on secrets ("Secret Things"). After picking up the key, combine them in your inventory by clicking one part and putting it on top of the other part. Submachine 7: the Core read more. This rope and pulley system connects to the one where you placed the lever. Submachine 7: The Core still offers a lot more pieces of the puzzle, and provides a fantastic realm full of secrets to uncover them in. Get the secret from the middle of the forehead of the headlamp-wearing statue. Press the IIIIIIO button and repeat. Ah...found it! Of course, we still have a bunch of questions. @lilymay, step-by-step directions for placing the wisdom gems: Go to the right-hand pedestal of the brass arch. one other thing I forgot to mention above: On the map you'll notice that I labeled the switches 1-4. Let's get back to the blue figurine. Go left four times until you reach the room with the brass wheel. The Text given about Elizabeth being the only one who could make contect with him makes sense because Kara used the submachine in Covert Front 4. Go right twice, down once and put the fuse into the empty space. Click on the grating to go down. Take it and go back down. You are now below the room with the slanted ceiling. Now use the karmic water on the brass bowl in the shadowy room. how are you meant to use the machine with the circle light bulb thingy with three dots? I've played the game through 4 times...but I cannot finish. The way is blocked by red debris, but there is a brass bottle sticking out. (This is the one with the little L-shaped foot.) I guess I forgot, Hey Jay! There is a porthole on the left wall and three candles as well. Press the indicated button on your controller. Down the stairs, right 3 spaces, don't forget to hit the bell with the hammer, go all the way down the spiral staircase. This page is from a fan for fans. Also stuck with the circle light bulb. Haven't posted a message in awhile and I just had to say something. There's a strange stone figurine here on a brass base. It has the least rooms of any Submachine game, except for the very first version of Submachine 1. There is a brass base here. We DID disable the defense system, communicated with Mur, etc. You'll see it has an opening now. Don't know what to do with it....help! The key for that porthole is in the spot where you used two karmic seals. Where is the working link to the Submachine Remix? Choose the red door, and I'll show how deep the rabbit hole goes. On a brass plinth is a lever handle, take it. Tags: Mystery, Point and Click, Submachine YOU SHOULD ALSO PLAY THESE GAMES! (: This series just keeps getting more and more amazing...I can only imagine how fantastic the finale will be. Go left four more times to the red debris and the pipe opening. How aggrevating it is to come to the end of the game and get stuck. The karmic water will cause a strange structure to grow. Use the button with your controller to fill the last slot. Anyway: this is among my favourite Submachine games, along with The Lab and The Core. Okay, I found this part to be a little creepy: The part where you have to hold the cursor over the radio button to get the drawer to open. Take them. Take the tile. I guess the only questions I have that would contradict my earlier thought is, if Kara and Toten are Liz & M, and they are dead... then who are we the player? It’s a new Submachine!Seriously, though, Submachine 8: The Plan is a fantastic addition to the series with its multi-dimensional layout and continuation of the whole mythos. Escape from Jayisgames (June 2014) This is a point-and-click game written and drawn by Skutnik in the style of Submachine. Click on the upper right of the device to get a karmic seal. There is a hole in the wall to the left of the stairs, go left. Go to the base of the right-hand spiral staircase, then go right. The lever is still useless, however. I think, Given that Toten was the creator of the Submachine. PLAY 101831; Neat Escape 147 - Security A new one from Neat Escape with lots of GAME OVER and 2 endings, so be sure to SAVE regularly. Go into the temple window and you will once again see the curved pipe. Go in and use your key. Looking forward to losing the next few hours of my life. This will cause the tomb to open. Click left to go back to the top of the ladder, then left again. One right of formerly-covered bowl (IIIIIII room). I'm off now... however good they may be, Submachine Games come second to sleep. When I first discovered the Tomb of Murtaugh, the hairs literally stood on the back of my neck. You take the red door - you stay in Wonderland and Murtagh shows you how deep the rabbit-hole goes. One left of the ladder with missing rungs, there's a pillar, a hole in the wall, and a plaque with IIIIOII. Go forward into the door. *laugh* I think it got up to 60 votes with a perfect score, when I was looking. 2. FIRST turn on all the electricity and get that piece, THEN short the fuse. Mateusz is continuing to Rashomon us with yet another perspective on what has happened / is happening / will happen, and the various characters' actions and motivations at different points. Click on the switch. I think I had rung one bell using the hammer, but not the other, once I'd rung the second one (but also done a few other things) I went back and the figure had both of the green earrings. Good work. Put the bowl into the stone wheel on the ground and add some karmic water. Other than that, pretty nice. It was already mentioned in xShad0w's secret guide. Go left and you will find a statue with some brass machine parts around the base. Yes it is true, IF YOU USE THE SPOON BEFORE GETTING THE TRIANGLE PIECE FROM THE CIRCLE TUBE THING, YOU CAN NOT FINISH THE GAME. ), but I just CAN'T SEE IT ANYWHERE. or In its place will be a pole with a brass key on top. So glad this came out on a Friday. Nordinho.net > Games > Online Adventure Games > New Adventure Games > Submachine 7: the core Late Night Esccape (Selfdefiant) Luckily SD's site is back up. The karmic water will create a walkway going right. This was better than the second version. In the blue room there is a small device that looks like a mantel clock, click on it to open it and get a brass key. Go up, then right. I explained #4, but 1-3 correspond to the round device with 3 lights on the base. JayIsGames – Escape From Jay Is Games Categories: Flash , Free , Games , Online , Room Escape - June 6, 2014 Escape From Jay Is Games is the result of a fan fiction, made by the creator Mateusz Skutnik with the players in mind, containing all that wonderful Mateusz vibe, with embellishments from his popular series topping a slice of JayIsGames , and rendered into a single room escape. Stuck already, with hammer, 4D transporter, jug, little brown circle, and two quad circles that look like they should fit into something... uh... 'circly'. Room 1111111?? Natalie. You are now facing what looks like a fountain filled with glowing green water. So all those notes from Liz and the others warning me about Murtaugh and telling me to "find Liz," those were all red herrings? Just a word of advice if anyone is having a problem with this appearing at freegameplayer: You must disable Adblock on Firefox (if installed) so you're forced to watch some ridiculous commercial before it will load. How do you get the pearl from the pipe again??? (I wish the screen size wasn't so **** small!). One left of the room with the IIIIOII dimensional plaque, in the room with the big hole in the floor. This room has what looks like a door on the back wall. Click the portal (middle of the brass circle) to get back to the tombs. Go to the layer where the tile indicates. Go right. Use your hammer on the 2 bells on the top of the 2 spiral staircases. Submachine: Future Loop Foundation. Go left. Place Murtaugh's gold seal in one of the prongs on top of the device, and pull the lever. There is an opening in the wall ahead of you. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. One question...am I missing a mute button? Keep going left until you hit the brass ladder/cage thing. I forgot! There is something funny about the base, but there is nothing you can do about it right now. and - thank you all for playing. Press the IIIOIII button; pour karmic water into the contraption. Go right. Click on the white gate, wait a bit and an option will appear 'Go back to the game'. I apologize for any inconvenience ;). Submachine: FLF read more. !plz someone help me (Ladder with missing rungs, space for a karmic bowl on the right.) The bottom hole should open and a secret is inside. Once you have the karmic water, go right to the door, then through the door. When you try to play the game, when you get to the first screen, when you click on a door, it sends to you someplace else so I have no clue what's going on. Once the lever is on click again to activate the device. Open the circular hatch on the thing on the floor and get the key. Can anyone help me, please ? And that's probaly the point i'm trying to make- it's not that horrible that you actually used a dead end, but you should have let the player know. Notice the large circle at the end. Now go back up, then up the spiral stairs, then right once and up the ladder. Have hit a snag - I can't find the second stone eye for Elizabeth's tomb. They're all working in the review above. OMG OMG OMG SUBMACHINE NIIIIIIIIIIIIIIIIIINE I WILL DIE IF I NOT PLAY IT. What do you have in your inventory? There is a small stone base here, with another square. It also states that Murtaugh came from the 3rd layer, guessing that was the human/earth layer. Why did it called 4 dimension transporter when clearly there's 8 dimension currently? The circular panel (looks like it's made out glass with glyphs etched into it). The more I play the more I like it :). Pull up your controller and hit the top right button, then place one of the wisdom gems on top of the device. If the cursor becomes a hand you can click and move in that direction. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. Tilt it left first then return to the Catacombs where the first grate will be open on the right. using the spoon to short the power prior to retrieving the metal piece from the round device (the one with lightnings and three red/green lights) seems to make it impossible to get it later on. The game reuses the Lighthouse's help screen. Once you go through the tunnel, pay close attention to the shape of the structure you are inside. Go left three times and you emerge in a room with two brass pipes. HOME; ... this is because it was an entry Mateusz Skutnik made for the Jayisgames flash games contest. cant find the bottom right hand piece! Make sure the karmic lever (see RITUAL BRASS BOWL) is to the right. After all these years... - What would you have me do. Go left through the temple and out the other side. You are in a room with a hole in the floor. Go left from the base twice to find another plinth with another part of the story. It may be floating in mid-air depending on what position your device buttons are in. Well jeez, way to undercut my emotional investment in the story. Put the scale on the prongs. :-). I'll get the additional 2 secrets up when I find them. Could use a hint please. At Elizabeth's tomb, go forward once, then left. JayIsGames offers a free online experience with the best free online games. I only have the rope unused, I have the rope but can't use it because I can't get the valve thing from the right, third from top level. I'll be annoyed, but it'll still be better than Lost. You should have two brass tiles at this point. find the fuse box and put the spoon in the middle of the electricity and when it blows the box at the bottom opens and u get a triangle!gd luck. Press the bottom right button of your controller; it should say IIIIIOI. who was leading us further into the net in Chapter 4? Did you notice that you can ring the bell with the hammer? Place the brass scarab on that small circle and the ring will close, giving you part of a stone ring. Clicking either will end the game. Put the BRASS TILES in the wheel that appears. Mapping the rooms of a pyramid is a frustrating task when it exists in seven (eight?) I give up :/, i think that given all the info we have been given so far, we are playing, as murtagh himself, like the karma embodiment of murtaugh, without his memories and we're trying to find out who we were and why we were separated from murtaugh's physical body when he died. And if you haven't played this one already, you're in for a simple treat. :]. You are back in the blue area. It had to meet the contest’s specifications, hence… 2. this game is short. Just one thing that bugged me. Submachine 9, Jayisgames review April 9, 2014 That little prickle on the back of your neck… it’s a combination of wonder and apprehension, and nobody mixes a feeling of awe and the ominous better than Mateusz Skutnik, especially when it comes to his beloved Submachine games. Memorise the pattern and go up twice, left once, and replicate the pattern by clicking on the circles in this room. Replayed this recently and noticed a small potential clue to the nature of the earlier games that people seem to have missed: Near the end, when inside the Mover, if one swaps away from the third layer the Mover entirely disappears, leaving only darkness and the karma portal. If we don't learn who all those dots on the Subnet Infestation map are, or what the computer's answer to the "Why are we?" There's no text to read, but there's another portal-button to exit the game. Move one space to the left. You are in an empty hall. Remember that porthole on the left wall? BECAUSE THERE AIN'T NO FRINGIN FRANGIN NUMBER ON THAT COIN, Seems like your playing the original, because in the remix. Go left to the ladder, then up. Go left five times to the hole, then go down. That's how I figured it out. The secret room will now be open (unless you went to a different dimension in the meantime; if you did, go back to the 8th). (Which I personally didn't like.). I do have a question about one of the secrets, though: One of the instructions says: "Use your hammer on the 2 bells on the top of the 2 spiral staircases. Log In. To get Tile C, turn on the electricity. Go left and look at the three circles on the wall. Inside this temple is a curved brass pipe. Go right. And, perhaps most important for an adventure game, the series as a whole actually feels like an adventure. (Get to gray section by clicking the ladder in the middle of the room between the three gold blocks and the formerly-covered bowl.). You should have the hammer and the controller from Submachine 8 in your inventory. The 8th dimension works here. http://darkflux.net/shared/submachine_map_sm.JPG, http://www.arcadetown.com/submachine/gameonline.asp, http://darkflux.net/shared/submachine_map+wisdom+endings_sm.jpg, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . That's what the "History" secret seems to imply. hello......this was a really fun, but frusterating game.......and im just going to guess that the wisdom gem is just some kind og cheap trophy. Buried in the landslide is another brass bowl, take it. I didn't notice it since it wasn't the last on the list. it's abit shorter and compacted, but it's what got me interested in the series :) Tricky thing here. We just love Jay is Games!! Hover the cursor to see lOlOlOl. Main Storyline Submachine 1: The Basement, Submachine 2: The Lighthouse, Submachine 3: The Loop, Submachine 4: The Lab, Submachine 5: The Root, Submachine 6: The Edge, Submachine 7: The Core, Submachine 8: The Plan, Submachine 9: The Temple, Submachine 10: The Exit I can only change the sound and screen size. WHY DO YOU DO THIS TO ME. You are now at an intersection. Good timing, I suppose. Go one left from where you got the cog wheel. Help? This room has three candles, a pipe on the wall, and another pipe with a ring in it on the left. The game takes place immediately after Submachine 5: The Root. Go right once and down the ladder to the gray area. There's a hole in the floor from which the energy is flowing right to a stone key. It just struck me as rather odd, since I'd never seen a thing like that before in Point & Clicks. Place the brass sphere in that open circle and the larger circle opens up, revealing another clickable device. I am considering making an annotated version with coordinates, for a walkthrough, though. Whom could it have been? If you pushed the correct button the hydrant will disappear. The dome on the left device has now opened, take the button sitting on top. but guys, what about who we were communicating with in the other submachines? There is another one of those Egyptian eyes on the wall. There are three candles here and the last brass tile. Note that if you placed the ladder rung in the ladder space further up, then you cannot remove it and you cannot get this secret. Go left to the room with the brass wheel. When I was finished. The walkthrough mentions one, but 2 are used to open the tombs. Then go left and up again to get to the blue area. Put it into the hole in the wall on your left. The player can place a stone key in the grid in the Winter Palace, then fill the inventory up to ten other unique items (including other stone keys). This implies that a lot of people have been running through that sequence of events, including the player. Submachine 8, english walkthrough August 31, 2012 . Jun 11, 2013 - Submachine 5: The Root — The fifth episode of the Submachine series. travel to the center of the submachine installation. To the right is a gold statue. -Jay]. This is the room with the brass blocks, go up. Put the four tiles on the diamond on the wall. Click the metal box on the wall. This one was just right for him, he was able to figure out the puzzles before he got mad and frustrated! Play with the device and see that when certain buttons are pushed some brass devices appear. My problem is in placing the gems. Hover the cursor to see llOllll. If you go through the door you will find a room that is mostly in shadow. Enter them into the box.The big brown box opens. the only thing that got me was that dam radio. And I mean it. Great game... great series. Here is his latest game. Click on the ring to activate the ladder, then go up. Oh, and I found the IIIIIIII tile in the area directly above the dragon statues, to the right of the bowl. Now go back and tilt the scale so that the right ball is lower than the left. The code number changes for each game - take the number from the coin. The karmic water creates a clickable portal. Go forward into the tomb. Go right three times to the ladder, then go right. Above the opening is a plaque, hover your cursor over it to discover that this is Murtaugh's tomb. There are three brass blocks here which form stairs up to the slanted ceiling room. Go right three times from the top of the right-hand spiral staircase. Pour karmic water in the bowl. Go two left from the cage ladder. It should be open and a secret is inside. 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